I live in Belgium, I am 22 years old and I nearly have a master's degree in theoretical physics. During my education I slowly picked up game development as a hobby, learning more and more, making some small and a few big games.
I am very interested in simulations and computational physics. My thesis subject is "determining properties of polymers at interfaces by simulation". I have a lot of experience with basic simulation techniques, like molecular dynamics and monte carlo, but also know a thing or two about how modern physics engines for games work.
For the time being, my games are not nearly successful enough to make game development my full-time job. Mayby that will change in the future, but for now it seems I'll be a physicist first, and a developer in my spare time.