Planar is the first major game I completed. It is a 2D space simulator, programmed fully in Java. The game is available for Download, completely free on indieDB. The indieDB page also features a summary of the gameplay and physics featured in the game.

The download includes the java source code. The reason for this is that the math, physics and programming that went into the game is more interesting than the game itself. I made it from the point of view of a physicist, rather than a game developer. This makes for an interesting, but unengaging game. I started work on this game when I was 19, during my second bachelor year in physics.

Somewhere along the development I lost interest in the game. The reason is that at the time, I did not have the resources or skill needed to turn this game into a comptetitor of Kerbal Space program. After some time, I decided to try something completely different, making a shooter in an actual game engine in stead of a naked programming language. This new game became Drop Out 0.

I finally decided to finish Planar during the summer of 2016. I chucked out all my old plans for the game, including a rocket editor, advanced staging, randomly generated terrain, fuel management, rotation physics etc and replaced all that with a simple story line and some structured missions. I finished my work right before Drop Out 0 was greenlighted for release on Steam.