Last updated 28/08/2019
I was born in Belgium in 1994. I have a degree in theoretical physics, I am mostly interested in physics, computer simulation, science fiction and of course video games.
My first real contact with game development happened at the beginning of my studies in physics, when I had to make a text-based game for an entry level programming course. I enjoyed the work so much that I decided to work on new projects during my spare time. I learned a lot from each and finished one game after the other. It wasn't until my last years in majoring in physics that I realized I might want to make a career out of game development.
After an unusually short experience with a phd project, I found my way to a game development job at KU Leuven. My job was to make, expand and fix games for scientific purposes, in particular to package hearing tests and exercises in child-friendly games. This job came to an end as the pressing need for game development in the department was met, and the funding went to more in depth c++ development.
After KU Leuven I joined a small startup in Ghent by the name of Creative Therapy. My job here is to build software and games for a specialized pressure/led matrix mat designed for use with physical therapy. So-called exer-games are used to replace boring therapy sessions for children and motivate patients to keep up their therapy at home and over months of time.
I still work on my own projects when I can find the time, in particular the Chrono Project and several Unity assets.