Can I have a free copy of x?
The problem with giving out free copies is that it devaluates the product. Why would anyone bother to buy my games and assets if they can just ask and get them for free? That being said, I can make an exception for promotional purposes. If you plan on making a video or if you can advertise the product on social media, send me an e-mail and maybe we can strike a deal.
I have a great idea for a game you should develop.
I'm almost certain you don't. Even if you do, coming up with the idea is the easy part. Still, I'm nothing if not curious, so feel free to share your idea. Just be prepared to receive some honest criticism.
I want to help you out with your game (for money or portfolio purposes), what can I do?
I hear this a lot, but people rarely hold true to their word. If you want to help me out, you should have some relevant skill, like 3D modeling, writing, animating, drawing, composing, programming etc. Send me an e-mail describing what your skills are and/or how you'd like to help me. We'll establish some line of communication like Skype or Discord and discuss the possibilities.
Do game developers play games themselves?
I do and I think they should. Authors read books, composers listen to music, cooks eat food, why should game development be any different? If I avoided playing games I would feel like a hypocrite. That being said, it is unhealthy to play 12 hours of World of Warcraft daily. A developer should spend at least a few hours per week playing a new game and not spend many hours playing one game all the time.
Why are your games so terrible?
Now I'll admit that my older games are not that great, but I present them on this site anyway because I want to give you an honest picture of my history as a developer. The quickest way to learn something is to try it, fail miserably and learn from your many mistakes. That is exactly what I did.