The robo are preparing for war, and their war machines have become very powerful. They are still somewhat lacking in autonomy though, so a lot of effort is going to developing AI for them.
It may be a bit clunky, but put in charge of a tank, this AI is very dangerous indeed.
The rogue AI is the first bossfight of the game, and the last real section of gameplay available in the demo.
The boss employs several different attack strategies, including spraying bullets, firing rockets, launching drones and even straight up running over the player. Fight smartly and rewind quickly.
Developing the physics for this tank proved more difficult than expected. Painstacking wrangling with the Unity physics engine soon followed.
It didn't improve much for a long time...
But the demo is proof that I fixed it eventually.