WARddDev

Polishing work on the Demo is nearly rounded up, lots of debugging, little improvements and details got finished. Since it would be too tiresome to post every single change, I'm just collecting a few examples.

Improved backgrounds give the player a sense of where they are in the world.

Polished background details, like cannons, ladders, towers...

More natural and detailed looking elements.

Guards and animals patrolling in the background, subject to rewinding mechanics.

More realistic and visceral damage, including blood splatters when getting shot.

Fixing various flaws, like these lighting artefacts at the crossroads scene.

Fixed millions of bugs in the timeline code, and expanded functionality. The timeline now tracks some fun statistics about your time travelling...

People sometimes ask me, what does a game developer do all day?

Bug fixing, including but not limited to: