Next up are the death mechanics, most importantly ragdollization.
The built in physics engine of Unity is known to have some wonky results, if not used properly. As seen in exhibit A:

Modifying the parameters of the ragdol helps to prevent "spaghettification", but it doesn't remove the source of the problem. The character continues to spasm furiously.

Turns out this was caused by an invisible collider getting dragged along with the character. The ragdol starts to stabilize, when I suddenly notice I forgot to let ragdolling turn off character controls.

The rest of the issues were quickly resolved, leading to a satisfying result.

As an added bonus for you, this tragic and slightly hillarious suicide attempt.
